From 4bff8587d988b2591484d5b6126d115986207398 Mon Sep 17 00:00:00 2001 From: Jeroen De Meerleer Date: Wed, 5 Jun 2019 15:07:10 +0200 Subject: [PATCH] Updated 3. Kashdan tiebreak (markdown) --- 3.-Kashdan-tiebreak.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/3.-Kashdan-tiebreak.md b/3.-Kashdan-tiebreak.md index 0b6c219..b06ae6a 100644 --- a/3.-Kashdan-tiebreak.md +++ b/3.-Kashdan-tiebreak.md @@ -8,4 +8,4 @@ After a search for answers this appears to a wrong implementation as the [USCF h This system rewards aggressive play by scoring 4 tiebreak points for a win, 2 for a draw, 1 for a loss, and 0 for an unplayed game. Note that if players with no unplayed games tie, the one with fewer draws will come out ahead. ``` -To avoid issues I decided to hold the official calculation and write this guide. I might end up add a new tie break Soccer-Kashdan which calculates by 3-1-0. \ No newline at end of file +To avoid issues I decided to hold the official calculation and write this guide. The 3-1-0 scoring is available as `Tiebreak::SoccerKashdan` \ No newline at end of file