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Updated Converting your code to the generalized format (markdown)
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@ -32,12 +32,12 @@ Currently not all and enough tiebreaks are implemented. Therefore this change is
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| Property | Old code | New Code (getter) | Current Status |
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| Property | Old code | New Code (getter) | Current Status |
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|------------------------------|-------------------------------------------------|------------------------------------------|----------------|
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|------------------------------|-------------------------------------------------|------------------------------------------|----------------|
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| Player::Absent | `Player::getAbsent()` | `Player::getBinaryData('Absent')` | Consideration |
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| Player::Absent | `Player::getAbsent()` | `Player::getBinaryData('Absent')` | Consideration |
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| Player::Club | `Player::getClub()` | `Player::getIds()['Club']` | Temporary |
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| Player::Club | `Player::getClub()` | `Player::getId('club')` | Final |
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| Player::ExtraPts | `Player::getExtraPts()` | `Player::getBinaryData('XtraPts')` | Final |
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| Player::ExtraPts | `Player::getExtraPts()` | `Player::getBinaryData('XtraPts')` | Final |
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| Player::FideElo | `Player::getFideElo()` | `Player::getElos()['fide']` | Temporary |
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| Player::FideElo | `Player::getFideElo()` | `Player::getElo('world')` | Final |
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| Player::FideId | `Player::getFideId()` | `Player::getIds()['fide']` | Temporary |
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| Player::FideId | `Player::getFideId()` | `Player::getId('world')` | Final |
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| Player::KbsbElo | `Player::getKbsbElo()` | `Player::getElos()['kbsb']` | Temporary |
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| Player::KbsbElo | `Player::getKbsbElo()` | `Player::getElo('home')` | Final |
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| Player::KbsbId | `Player::getKbsbId()` | `Player::getIds()['kbsb']` | Temporary |
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| Player::KbsbId | `Player::getKbsbId()` | `Player::getId('home')` | Final |
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| Player::NumberOfTies | `Player::getNumberofTies()` | `Player::getBinaryData('NumberOfTies')` | Final |
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| Player::NumberOfTies | `Player::getNumberofTies()` | `Player::getBinaryData('NumberOfTies')` | Final |
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| Player::Points | `Player::getPoints()` | `Player::getBinaryData('Points')` | Final |
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| Player::Points | `Player::getPoints()` | `Player::getBinaryData('Points')` | Final |
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| Player::Rank | `Player::getRank()` | `Player::getBinaryData('Rank')` | Final |
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| Player::Rank | `Player::getRank()` | `Player::getBinaryData('Rank')` | Final |
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@ -59,12 +59,12 @@ Currently not all and enough tiebreaks are implemented. Therefore this change is
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| Property | Old code | New Code (setter) | Current Status |
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| Property | Old code | New Code (setter) | Current Status |
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|------------------------------|-----------------------------------------------------------------|--------------------------------------------------|----------------|
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|------------------------------|-----------------------------------------------------------------|--------------------------------------------------|----------------|
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| Player::Absent | `Player::setAbsent($value)` | `Player::setBinaryData('Absent', $value)` | Consideration |
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| Player::Absent | `Player::setAbsent($value)` | `Player::setBinaryData('Absent', $value)` | Consideration |
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| Player::Club | `Player::setClub($value)` | `(not implemented, yet)` | Temporary |
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| Player::Club | `Player::setClub($value)` | `Player::setId('club', $value)` | Final |
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| Player::ExtraPts | `Player::setExtraPts($value)` | `Player::setBinaryData('XtraPts', $value)` | Final |
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| Player::ExtraPts | `Player::setExtraPts($value)` | `Player::setBinaryData('XtraPts', $value)` | Final |
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| Player::FideElo | `Player::setFideElo($value)` | `(not implemented, yet)` | Temporary |
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| Player::FideElo | `Player::setFideElo($value)` | `Player::setElo('world', $value)` | Final |
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| Player::FideId | `Player::setFideId($value)` | `(not implemented, yet)` | Temporary |
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| Player::FideId | `Player::setFideId($value)` | `Player::setId('world', $value)`` | Final |
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| Player::KbsbElo | `Player::setKbsbElo($value)` | `(not implemented, yet)` | Temporary |
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| Player::KbsbElo | `Player::setKbsbElo($value)` | `Player::setElo('home', $value)` | Final |
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| Player::KbsbId | `Player::setKbsbId($value)` | `(not implemented, yet)` | Temporary |
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| Player::KbsbId | `Player::setKbsbId($value)` | `Player::setId('home', $value)` | Final |
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| Player::NumberOfTies | `Player::setNumberofTies($value)` | `Player::setBinaryData('NumberOfTies', $value)` | Final |
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| Player::NumberOfTies | `Player::setNumberofTies($value)` | `Player::setBinaryData('NumberOfTies', $value)` | Final |
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| Player::Points | `Player::setPoints($value)` | `Player::setBinaryData('Points', $value)` | Final |
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| Player::Points | `Player::setPoints($value)` | `Player::setBinaryData('Points', $value)` | Final |
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| Player::Rank | `Player::setRank($value)` | `Player::setBinaryData('Rank', $value)` | Final |
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| Player::Rank | `Player::setRank($value)` | `Player::setBinaryData('Rank', $value)` | Final |
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@ -80,3 +80,4 @@ Currently not all and enough tiebreaks are implemented. Therefore this change is
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| Sws::Players($i)_NameLength | `Sws::setBinaryData('Players($i, $value)_NameLength', $value)` | `Player::setBinaryData('NameLength', $value)` | Final |
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| Sws::Players($i)_NameLength | `Sws::setBinaryData('Players($i, $value)_NameLength', $value)` | `Player::setBinaryData('NameLength', $value)` | Final |
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| Sws::Players($i)_Namepos | `Sws::setBinaryData('Players($i, $value)_Namepos', $value)` | `Player::setBinaryData('NamePos', $value)` | Final |
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| Sws::Players($i)_Namepos | `Sws::setBinaryData('Players($i, $value)_Namepos', $value)` | `Player::setBinaryData('NamePos', $value)` | Final |
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| Sws::Players($i)_TieMatch | `Sws::setBinaryData('Players($i, $value)_TieMatch', $value)` | `Player::setBinaryData('Tiematch', $value)` | Final |
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| Sws::Players($i)_TieMatch | `Sws::setBinaryData('Players($i, $value)_TieMatch', $value)` | `Player::setBinaryData('Tiematch', $value)` | Final |
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